February 8, 2010

Zzzzzzzz… What? What day is it?

Posted in Fight The Cliché, Ideas Factory, Karnak, Let's Play, Making a Zombie Game, Psychology For Games Designers tagged , , , , , at 2:14 pm by Brithius

I disappeared for a while last week, as you might have noticed. Sadly lots of distractions hit me at once and took me over. Hopefully this fortnight I’ll purge some of the half-written articles I’ve currently got in the buffer.

(In case you’re interested, I’m currently playing the Alien vs Predator Demo, waiting eagerly for Bioshock 2 to become available tomorrow and I’ve been playing an old game called Angband, that I don’t recommend you look up at all! There’s no such thing as a “new” Angband player.)

Coming up:

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February 2, 2010

The Ideas Factory – Making a Zombie Game

Posted in Ideas Factory, Making a Zombie Game, Uncategorized tagged , , , , at 7:07 am by Brithius

Ideas Factory Introduction

Welcome to the Ideas Factory. Every week, I will look at another aspect of game design and take you through the process of applying it to a scenario. These walkthroughs will not teach you to program, rather they will take you through my process of developing an idea through to a final polished product. These articles will lead up to a full Design Document and leave you prepared for future questions you might be asked. It’s worth mentioning that I’m only working on these “as I type”. I’m hoping, but not promising that after six articles, I won’t decide it just doesn’t work.

The first in this series is going to be a zombie game. Why a zombie game I hear you ask? (Suspiciously seeing as nobody’s there to ask.) Two reasons. Firstly, people on the Internet like zombies. I don’t understand why, but it’s true. Secondly, though there are plenty of zombie games, so many fail in so many ways.
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