February 2, 2010
The Ideas Factory – Making a Zombie Game
Ideas Factory Introduction
Welcome to the Ideas Factory. Every week, I will look at another aspect of game design and take you through the process of applying it to a scenario. These walkthroughs will not teach you to program, rather they will take you through my process of developing an idea through to a final polished product. These articles will lead up to a full Design Document and leave you prepared for future questions you might be asked. It’s worth mentioning that I’m only working on these “as I type”. I’m hoping, but not promising that after six articles, I won’t decide it just doesn’t work.
The first in this series is going to be a zombie game. Why a zombie game I hear you ask? (Suspiciously seeing as nobody’s there to ask.) Two reasons. Firstly, people on the Internet like zombies. I don’t understand why, but it’s true. Secondly, though there are plenty of zombie games, so many fail in so many ways.
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February 1, 2010
Let’s Play – Morrowind – Part 1
Hi, hello and welcome. I’m Brithius, but if you got this far, I’m guessing someone already told you that! If not, read through my first post to learn aaaaaaaaaaaaaaaaaaalll about me. Well, not -now-… but eventually you can do that! Totally!
So, the Let’s Play! If you’re not familiar with Let’s Play, it’s a common Internet system where people play through games and give commentary about everything. I’m going to be doing this a little differently. I’m going to be doing it as much as possible from the perspective of my character. This isn’t my idea. I’m not taking credit! Shamus Young did it first.
So without further ado, I announce my first Let’s Play!
January 31, 2010
Hello double-ewe, double-ewe, double-ewe!
One day, I shall replace this post with something meaningful.
Well, of -course- not todaaaaay… but one day!
… I totally will.