Current Projects
Current Projects
(Links will be added as pages are created. Sorry for the delay.)
General Status:
After finishing and handing in my last assignment (on Artificial Neural Networks if you’re interested :)) I’m free to start working on all the things that have been piling up whilst I was gone and all the projects I wanted to work on.
News and Features (Birthing now)
Motivation: The games industry is a constantly changing environment. There needs to be a place where the latest developments are complained about regularly 🙂
Left 4 Dead 2 Campaign – School Setting (Witty name to come later) (On Hold – Left 4 Dead 2 Hammer editor not working)
Motivation: An exploration of multiplayer co-operative experience
Fallout 3 Modification – Fallout Kingdom (On Hold – Fallout 3 game not working)
Motivation: An exploration of sandbox game design
Half Life 2 Level Modification – 7 More Hours (On Hold – Left 4 Dead 2 Source Mapping Priority)
Motivation: An exploration of the creation of different atmospheres and different feelings and colour schemes for different levels
Half Life 2 Level – Guidance (On Hold – Left 4 Dead 2 Source Mapping Priority)
Motivation: An explorataion of non-verbal player guidance
Dragon Age Modification – The Abandoned Chantry (On Hold – Left 4 Dead 2 Mapping Priority)
Motivaiton: An exploration of dialogue and character creation and development
Crysis Modification – Special Ops (Whiteboxing, whilst Hammer problems)
Motivation: An exploration of large scale map/game design and focusing/restricting the player
Civilization V Modification – Immigration Mod (The game’s not out yet)
Motivation: To implement immigration and all that comes with it into Civilization V.
Game Design – Terminator V: The Rise of Man (Game Concept.)
Motivation: An exploration of the Real-Time Strategy genre.
3D Modelling Projects (Ever present)
Motivation: Always attempting to increase 3D Modelling skills in a variety of programs
Random Ideas and Designs (Ever Present)
Motivation: It’s hard to stop the ideas coming, so this is where they all go.
Article – Meet the New Engine, Same as the Old Engine (Current)
Motivation: An exploration of game engines and their functionality.
An examination of the new breed of game engine and the similarities they share with game engines of the past.
Article – Building and Applying Games in the New Age (Current)
Motivation: An exploration of how features such as the AI Director, physics and multiplayer have affected the creation and development of new games.
Article – Agility in Games Design (Current)
Motivation: An exploration of the design document and how it can restrict and restrict and focus the development process.
Series – Psychology for Games Designers (Ressurecting)
Motivation: An exploration of how to make players think the way the designer wants them to
Series – Fight the ClichĂ© (Ressurecting)
Motivation: An exploration of the clichés of game design and ways to get around them
Series – Making a Zombie Game (Raising from the Dead)
Motivation: The process of developing an idea from flicker of thought to full design document.
Series – Let’s Play Morrowind (Limbo)
Motivation: Western RPGs are just perculiar enough to always be entertaining.
Series – Writing Projects (Limbo)
Motivation: Stephen King recommends writing 2000 words a day. I think I should work on that.


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