Current Projects

JUMP TO LATEST POSTS

Current Projects
(Links will be added as pages are created. Sorry for the delay.)

General Status:

After finishing and handing in my last assignment (on Artificial Neural Networks if you’re interested :)) I’m free to start working on all the things that have been piling up whilst I was gone and all the projects I wanted to work on.

News and Features (Birthing now)

Motivation: The games industry is a constantly changing environment. There needs to be a place where the latest developments are complained about regularly 🙂

Left 4 Dead 2 Campaign – School Setting (Witty name to come later) (On Hold – Left 4 Dead 2 Hammer editor not working)

Motivation: An exploration of multiplayer co-operative experience

Fallout 3 Modification – Fallout Kingdom (On Hold – Fallout 3 game not working)

Motivation: An exploration of sandbox game design

Half Life 2 Level Modification – 7 More Hours (On Hold – Left 4 Dead 2 Source Mapping Priority)

Motivation: An exploration of the creation of different atmospheres and different feelings and colour schemes for different levels

Half Life 2 Level – Guidance (On Hold – Left 4 Dead 2 Source Mapping Priority)

Motivation: An explorataion of non-verbal player guidance

Dragon Age Modification – The Abandoned Chantry (On Hold – Left 4 Dead 2 Mapping Priority)

Motivaiton: An exploration of dialogue and character creation and development

Crysis Modification – Special Ops (Whiteboxing, whilst Hammer problems)

Motivation: An exploration of large scale map/game design and focusing/restricting the player

Civilization V Modification – Immigration Mod (The game’s not out yet)

Motivation: To implement immigration and all that comes with it into Civilization V.

Game Design – Terminator V: The Rise of Man (Game Concept.)

Motivation: An exploration of the Real-Time Strategy genre.

3D Modelling Projects (Ever present)

Motivation: Always attempting to increase 3D Modelling skills in a variety of programs

Random Ideas and Designs (Ever Present)

Motivation: It’s hard to stop the ideas coming, so this is where they all go.

Article – Meet the New Engine, Same as the Old Engine (Current)

Motivation: An exploration of game engines and their functionality.

An examination of the new breed of game engine and the similarities they share with game engines of the past.

Article – Building and Applying Games in the New Age (Current)

Motivation: An exploration of how features such as the AI Director, physics and multiplayer have affected the creation and development of new games.

Article – Agility in Games Design (Current)

Motivation: An exploration of the design document and how it can restrict and restrict and focus the development process.

Series – Psychology for Games Designers (Ressurecting)

Motivation: An exploration of how to make players think the way the designer wants them to

Series – Fight the ClichĂ© (Ressurecting)

Motivation: An exploration of the clichés of game design and ways to get around them

Series – Making a Zombie Game (Raising from the Dead)

Motivation: The process of developing an idea from flicker of thought to full design document.

Series – Let’s Play Morrowind (Limbo)

Motivation: Western RPGs are just perculiar enough to always be entertaining.

Series – Writing Projects (Limbo)

Motivation: Stephen King recommends writing 2000 words a day. I think I should work on that.

Leave a comment

Design a site like this with WordPress.com
Get started